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BobJube

4
Posts
A member registered Oct 04, 2021

Recent community posts

thanks a lot for the answer (i couldn't access internet for the past week, sorry for the late reply).

My friends and I tried your game and did enjoy it, although we did encounter some problems  due to a lack of structure  and procedures regarding the creation of the scenes.

We played lots of pbta, bob games, and freeform games, so we knew how to overcome this obstacle, but we had the impression that a manual should give this kind of informations, without taking anything for for granted.

We found that such a beautiful game would have been way more enjoyable, had we some instructions about asking each other questions (and how to formulate them in an engaging way), how to give meaning to scenes, how to handle the pacing of the scenes, and how to keep the focus on the spotlighted character without forgetting about our own.


These are all things that come somehow natural to someone who has played as MC in Monsterhearts, for example, or who has enjoyed a couple of Fiasco sessions, but still, the fact that these informations are not in the manual, created in me the feeling of being lost and not really knowing what to do.

Please, do not think for a moment that with my considerations I'm trying to give a negative impression of your work. I did love it, and so did my two friends. The character creations is a little challenging (it's hard to think of three different reasons why our character like each other without knowing anything about us) but rich of interesting story-seeds, and we had a lot of fun with the creation of the lodestar (a las-vegas like city full of lighst and entertainment everywhere, where privacy and solitude are a luxury, and with a dark secret behind the wonder of infinite energy in the desert).


I write you this publicly hoping that a sincere review could be useful to you and to anyone who is thinking about buying the game or has bought it but still not played it, because this is a game that deserves to be played a lot and we wish you the best luck with it.

I'm sorry, but i have yet another question. It seems like the red spark's move and the white one have the same text ("can you teach me what you know?"). Is it intentional?

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thanks a lot for your answer, My friends and I try new games together since many years and the first thing we look for in a manual is a paragraph explaining the flow of the conversation, and who get to say what and when.

We understand that in most cases the answer is simply to regulate ourselves according to the simple rules of reciprocal respect and the sharing of the duties and responsibilities of the narration, but we are also worried about playing the game exactly as the author intended, so I thought it was better to ask.

have a nice day.

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Hello. I have a question. I can't find an indication about who narrates the scenes.

I seem to understand that in each lodestar the focus will be on a single character, while the others would act as secondary characters.

 That said, should the players of these non-focus characters take turn into framing the scenes and narrating them? Should the spotlighted player give the initial frame and the others continue from there?